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Readings on physically based rendering

Physically based rendering (PBR) seems to be the hot thing recently in game as well as film industries. Last year at SIGGRAPH Naty Hoffman led a course on physically based shading. The first talk in...

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Introduction to light shading for real-time rendering

I am finally back in Tokyo after two intense weeks in Europe, during which I did things as various as being a perfect tourist in four capitals (stolen bag experience included) or attending the world...

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Toward physically based rendering, screenshot after screenshot

Here are the screenshots I made for the talk I previously mentioned. They show how the rendering evolves through the choice of shading. The setup consist of a close yellowish punctual light on the up...

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Refractive index database

A gold mine if you’re doing some physically based rendering: http://refractiveindex.info/

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Specular BRDF Reference

Brian Karis gathered (and plans to continue doing so) on a blog post different terms to use in the Cook-Torrance microfacet specular BRDF.

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The rendering tools in the film industry

Here is a list of articles published by fxguide, giving fascinating insights into the tools used by the film industry in terms of rendering. Ben Snow: the evolution of ILM’s lighting tools (January...

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John Carmack on physically based rendering at QuakeCon 2013

In this (slightly over) one hour talk, 1½ hour including Q&A, John Carmack walks through the physics of light, the early days of rendering, the current state of the art, and the direction it is...

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Lighting and atmospheric effects in Reset

I’m a bit late to the party, noticing that Mikko Kallinen, co-founder of Praxis, wrote a series of articles presenting an overview of the tech involved in the rendering engine he’s writing. In Praxis:...

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GDC 2015 presentations

The Game Developers Conference took place last week in San Francisco. As I am starting to see more speakers publish their slides, I am creating this post to keep track of some them (this list is not...

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Unreal Engine experimental scene videos

Since the beginning of 2014, there has been a lot of videos demonstrating the realism that can now be achieved with Unreal Engine 4. Often, these videos showcase a static scene or even concentrate on a...

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Physically based shading references, at the end of 2019

A lot has happened in the graphics community in the last ten years, especially when it comes to physically based rendering (PBR). It started to become popular around 2009, as hardware made more...

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